Mepo Platformer Update Log

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(Back to Everett Gaming? Click the red birb above!)

v1.1.14: Changed fox death sound to an mp3 file for MAC, will convert back to original sound later or will keep sound

v1.2.0: Changed overworld music entirely, changed some sounds for Game Over screen and eating powerups.

v1.3.0: Due to multiple reoccurring bugs, music has been removed temporarily. Also, accellaration has been added and sprinting is entirely removed.

v1.3.1: (Maybe?) fixed wall bugs and page freezing? Re-added music for IOS

v2.0.0: I THINK I FIXED THE WALL BUG!!!!!!! AND PAGE FREEZING IS FIXED!!!!!

imfree!!!!!

v2.2.1: I re-added back a sprinting system. Also mobile has been removed temporarily. Sorry mobile users!

v3.0.0: I added animations because a friend said so. It's not really smooth or cool or anything, but I'll take it.

v4.0.0: I think I patched the Fox Freeze glitch I MADE BIRB ABLE TO KILL ANY ENEMIES ENTIRELY, and finished level 1-2. Will add 1-3 as a water level instead of an Athletic.

Version 4.0.0 will be closed due to a game-breaking bug.

v4.2.0: Started development of 1-3. Will try to implement new enemies.

Version 4.3.0 will be closed due to the same bug as 4.0.0

v4.3.3: Added stuff for 1-3 again. Will add enemies.

v5.0.0: Improved on Powerup behavior. Added Catfish and will work on the enemy. Improved on enemies disapearing when falling off-screen. Finally remembered to not make the "Level" UI show up on the title screen.

v5.1.0: Improved on Catfish and Bombfox, and added new "squash" sound. Added some stuff for level 1-3.

v5.3.0: Nothing much. Just added some stuff to 1-3, and changed some code to use lists instead of making the blocks render manually 1 by 1, which caused very long scripts. I would rather have like, 128 lists than 75 sprites with like 100 blocks of code each.

v5.3.1: Patched bug where sprinting wasn't working.

v5.3.2: Fully fixed the sprinting bug.

v5.3.3: Fixed the powerups clipping into the wall. Also made it change directory depending on the birb's position to the question mark block.

v5.4.0: I made Z the jump button and X the run button because I wanted the controls to be like smbgames.be and to prepare for future updates (maybe ladders to climb using the up button. i dunno.)

v6.0.0: Completed 1-3 and now working on 1-4, a castle level.

Version 6.0.0 will go back to maintenance due to unnecissary switches of the backdrop.

v8.0.0: Added final boss (King Firefox boss fight), completed World 1, will now start development of World 2! (~%25 progress)

v8.0.1: Added flag as a Reset button.

v8.1.0: Added a ledge where you can stand on. Also added invincibility when spawning.

v8.3.0: Made the stage scrolling movement a lot more smoother. Now you don't need to worry about Birb accidentally going to the right of the game.

v9.0.0: Finished 2-1.

v10.0.0: Added enter to pause, and did major improvents to Birb's animations.

v10.1.0: Made enter to start instead of clicking the play button; more retro-style. Also removed the "Timer" aspect.

Future Updates:

Add Firecatfish in later stages.

Mepo gets softlocked sometimes because of the ledge I added. Maybe fix a part of the levels.

Start thinking about how Super Mepo Platformer should work. Vertical Platforming? New way to render levels?

Notes:

Don't tell the mobile users, but I'm too lazy to add back mobile. I repeat, don't tell them that.

How I use a good version number